Following on after Turn 8 I’ll now run through quickly how the battle played out.
In the North the French 1st Hussars and Lancers charged into the Brit’s 7th Dragoons as the French 5th Hussars charged the 33rd Foot. The 33rd failed to form square and were ridden down.
In the centre the French launched an assault on the town with Engineer Support. The Spanish Militia rolled very badly and were bundled out of the town with heavy losses. Their efforts for the day were at an end.
BELOW: The Spanish Militia try to hold back the keen French conscripts, but it's all to no avail.
In the south the Veteran French battalions, supported by the Dragoons, launched a co-ordinated attack on the 69th and 44th Foot. The 69th Charged downhill at the French Battalion threatening them, only to be counter-charged by the Dragoons. They had an inconclusive result against the Dragoons, but were bested by the French Infantry and withdrew back to their start point, worse for wear. The 44th didn’t succeed either, and were driven back. To make matter worse, the 44th now had a Conscript Battalion threatening their right flank!
BELOW: The 44th Fire a Volley and then Charge the French Veterans!
Back to the North sector, and the 7th Dragoons finally broke under the combined weight of the 1st Hussars and their Lancer comrades. The only good news was the success of the fresh and rested 2nd Dragoons charging and routing the French 5th Hussars, blown after destroying the 33rd Foot; and the 1st Foot Guards managed to drive back the Conscript Battalions. But now the Foot Guards had the Victorious French Battalion that had stormed the town pouring out behind them, and the French Chasseurs a Cheval were forming to charge the only British cavalry on the battlefield, the tired 2nd Dragoons.
The British commander conceded defeat and ordered a withdrawal.
The rules are very easy to understand and they give what I consider a realistic result.
They are often described as "a clean set of rules", and by that I suspect people mean you don't get bogged down in piles of charts. I particularly like the way "Skirmishers" are tackled. You get the "eye candy" by using "Markers" to represent their presence, (that is if you want to use markers); but none of the hassle of having to "fiddle around" with companies of lights when all you want to do is drive your Bridage forward. They ARE there, and their effects are obvious, just none of the hassle game-wise.
Artillery is also well handled, with bounce through a consideration and Canister fire can be devastating!
The use of Engineers / Sappers to assist in clearing field works and other defences is also well simulated.
Getting use to the idea that in your turn you are the DEFENDER takes a bit of getting use to, but once accepted the game flows very easily.
This is a game that rewards a combined arms approach and the maintenance of a reserve.
I'm very impressed!
It would have gone for about 4.5 to 5 hours I think.
Now that I'm across the rules, about 3 hours would have done it.
What I meant by (to para-phrase) "..the rules reward a player who maintains a reserve" is just that. If you (the player) can maintain troops in reserve and be the last player to commit them you'll probably be victorious. In my game the Brits had thrown everything in, and the French still had the Chasseurs a Cheval and about 2 fresh, uncommited Battalions to throw in. Even though the 2nd Dragoons and 1st Foot Guards were doing well, they would soon be countered by Fresh units, or Infantry in their rear, (thanks to the failures of the Spanish militia to hold the town and the final collapse of the 7th Dragoons). The Highlanders would have been better off as a central reserve, (behind the town), and the 33rd should have formed square earlier, (probably on the reverse slope of Northen Hill).
Thoughts on bases for 28mm:
I'll probably go with 40mm square bases with 4 figs (2 x 2).
45mm x 40mm with a frontage of 3 figs in 2 ranks would also look good.
P.S. You can find a detailed review of "Lasalle" at the RULES DIRECTORY. (Highly Recommended)